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A Hidden Unicorn with 8 Million MAUs: How This Overseas Live-Streaming Social App Took the World by Storm with Gamification!

2025-06-03

——How niche dark horse WePlay leveraged “gaming + social” to capture the global market

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一、Data Showcase: The Growth Miracle Behind 8 Million MAUs

1.User Scale

  • According to DianDian Data, starting from Q4 2024, WePlay’s MAUs surged from 5 million to 8 million, with a quarter-on-quarter growth rate exceeding 60%. The main growth came from Turkey (accounting for 20% of revenue), Saudi Arabia, and Indonesia.

  • Compared with top competitors: Bigo Live’s MAUs stood at 40.3 million in the same period, but with a growth rate of only 14%. WePlay ranked first in growth in the niche track, emerging as a top player among non-headliners.

2.Monetization Capability:

  • In Q1 2025, WePlay’s English version achieved monthly revenue of $800,000(up 78% from $450,000 in 2022). Male users accounted for over 75% of paying users, with ARPU in the Middle East leading globally.

二、Gamification: WePlay’s “Breakthrough Code

H5游戏示例

1.Mechanism Design: Turning Social Interaction into an Immersive Game

  • Task System:Users earn virtual coins by completing tasks like “team up for gaming” or “answer questions in live rooms” to redeem limited-edition skins.

  • Ranking Competition:Introduced Werewolf Kill ranking matches, where hosts and audiences team up to compete; victories unlock exclusive live room effects.

  • Social Fission:Inviting friends to form teams earns “double experience cards,” driving 35% of organic new users.

For example, Turkish users log into WePlay daily to complete the “3 Werewolf Kill games” task, exchanging virtual gifts to tip favorite hosts, forming a closed loop of “play - tip - socialize.”

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2.Localized Gameplay: Deeply Binding Cultural Scenarios

  • Middle Eastern Market:Launched “Ramadan Night Werewolf Kill Tournaments,” aligning event times with local peak hours.

  • Southeast Asian Market:Embedded “TikTok-style” short video challenges, where users creating funny gaming clips receive traffic recommendations.

三、Survival Strategy to Avoid Giants: Differentiation + Precision Penetration

1.Targeting “Social Deserts”

  • Focused on regions with insufficient social supply like the Middle East and North Africa: Saudi Arabia, with 95.56% mobile internet penetration and high user reliance on online socializing.

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WePlay entered with “low-threshold voice rooms + lightweight games,” avoiding direct competition with TikTok in short videos.

2.Technology Empowerment: AI-Driven Personalized Experience

  • Smart Matching:Recommends teammates based on game win rates and language preferences, improving matching efficiency by 40%.

  • Virtual Avatars:Users can customize 3D avatars to interact via expressions and movements during live streams, enhancing immersion.

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1.VR/AR Integration:

WePlay has tested “virtual live rooms,” allowing audiences to embody characters in Werewolf Kill scenarios, with a full launch expected in 2026.

2.Cross-Ecosystem Collaboration:

Cooperate with the mobile game “PUBG MOBILE” to synchronize player team data to WePlay social profile page, two-way guidance。

3.AI Creation Tools:

Users can generate game commentary short videos with one click, with automatic subtitles and effects, lowering content creation barriers.V.

五、How Can Niche Apps Replicate This Success?

WePlay’s growth formula = Gamified Mechanisms × Cultural Adaptation × Technological Leverage

  • Mechanisms:Replaced traditional tipping with tasks and competitions to reduce psychological barriers to payment.

  • Culture: Middle Eastern users prefer voice socializing; Southeast Asians love short videos — localized strategies are key.

  • Technology:Innovations like AI matching and virtual avatars continuously boost user stickiness.

Blue Ocean Opportunities in a Red Sea Market

While giants like TikTok and Bigo Live compete for existing users in the red sea of short videos and live streaming, WePlay carved a path with “gamified socializing,” opening up a high-stickiness incremental market in giants’ blind spots. Its 8 million MAUs validate the potential of the “gaming + social” integration track, but the true blue ocean opportunity is more than simple substitution — according to Xiaguang Think Tank (2025), the global gaming social market will exceed $12 billion, driven by value innovation through technological redefinition of demand.