A Hidden Unicorn with 8 Million MAUs: How This Overseas Live-Streaming Social App Took the World by Storm with Gamification!
——How niche dark horse WePlay leveraged “gaming + social” to capture the global market

一、Data Showcase: The Growth Miracle Behind 8 Million MAUs
1.User Scale
According to DianDian Data, starting from Q4 2024, WePlay’s MAUs surged from 5 million to 8 million, with a quarter-on-quarter growth rate exceeding 60%. The main growth came from Turkey (accounting for 20% of revenue), Saudi Arabia, and Indonesia.
Compared with top competitors: Bigo Live’s MAUs stood at 40.3 million in the same period, but with a growth rate of only 14%. WePlay ranked first in growth in the niche track, emerging as a top player among non-headliners.
2.Monetization Capability:
- In Q1 2025, WePlay’s English version achieved monthly revenue of $800,000(up 78% from $450,000 in 2022). Male users accounted for over 75% of paying users, with ARPU in the Middle East leading globally.
二、Gamification: WePlay’s “Breakthrough Code

1.Mechanism Design: Turning Social Interaction into an Immersive Game
Task System:Users earn virtual coins by completing tasks like “team up for gaming” or “answer questions in live rooms” to redeem limited-edition skins.
Ranking Competition:Introduced Werewolf Kill ranking matches, where hosts and audiences team up to compete; victories unlock exclusive live room effects.
Social Fission:Inviting friends to form teams earns “double experience cards,” driving 35% of organic new users.
For example, Turkish users log into WePlay daily to complete the “3 Werewolf Kill games” task, exchanging virtual gifts to tip favorite hosts, forming a closed loop of “play - tip - socialize.”

2.Localized Gameplay: Deeply Binding Cultural Scenarios
Middle Eastern Market:Launched “Ramadan Night Werewolf Kill Tournaments,” aligning event times with local peak hours.
Southeast Asian Market:Embedded “TikTok-style” short video challenges, where users creating funny gaming clips receive traffic recommendations.
三、Survival Strategy to Avoid Giants: Differentiation + Precision Penetration
1.Targeting “Social Deserts”
- Focused on regions with insufficient social supply like the Middle East and North Africa: Saudi Arabia, with 95.56% mobile internet penetration and high user reliance on online socializing.

WePlay entered with “low-threshold voice rooms + lightweight games,” avoiding direct competition with TikTok in short videos.
2.Technology Empowerment: AI-Driven Personalized Experience
Smart Matching:Recommends teammates based on game win rates and language preferences, improving matching efficiency by 40%.
Virtual Avatars:Users can customize 3D avatars to interact via expressions and movements during live streams, enhancing immersion.
四、2025 Trends: Three Growth Drivers of Gamified Socializing

1.VR/AR Integration:
WePlay has tested “virtual live rooms,” allowing audiences to embody characters in Werewolf Kill scenarios, with a full launch expected in 2026.
2.Cross-Ecosystem Collaboration:
Cooperate with the mobile game “PUBG MOBILE” to synchronize player team data to WePlay social profile page, two-way guidance。
3.AI Creation Tools:
Users can generate game commentary short videos with one click, with automatic subtitles and effects, lowering content creation barriers.V.
五、How Can Niche Apps Replicate This Success?
WePlay’s growth formula = Gamified Mechanisms × Cultural Adaptation × Technological Leverage
Mechanisms:Replaced traditional tipping with tasks and competitions to reduce psychological barriers to payment.
Culture: Middle Eastern users prefer voice socializing; Southeast Asians love short videos — localized strategies are key.
Technology:Innovations like AI matching and virtual avatars continuously boost user stickiness.
Blue Ocean Opportunities in a Red Sea Market
While giants like TikTok and Bigo Live compete for existing users in the red sea of short videos and live streaming, WePlay carved a path with “gamified socializing,” opening up a high-stickiness incremental market in giants’ blind spots. Its 8 million MAUs validate the potential of the “gaming + social” integration track, but the true blue ocean opportunity is more than simple substitution — according to Xiaguang Think Tank (2025), the global gaming social market will exceed $12 billion, driven by value innovation through technological redefinition of demand.